123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.000
- fDecay=1.000
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=0.010
- fWaveSmoothing=0.900
- fWaveParam=1.000
- fModWaveAlphaStart=0.500
- fModWaveAlphaEnd=1.000
- fWarpAnimSpeed=2.155
- fWarpScale=0.591
- fZoomExponent=1.00016
- fShader=0.000
- zoom=1.00000
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00001
- dy=0.00001
- warp=8.31106
- sx=1.00000
- sy=1.00000
- wave_r=0.500
- wave_g=0.500
- wave_b=0.500
- wave_x=0.500
- wave_y=0.600
- ob_size=0.005
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.005
- ib_r=0.000
- ib_g=0.000
- ib_b=0.000
- ib_a=0.100
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=1.500
- mv_r=0.000
- mv_g=0.000
- mv_b=0.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=1.000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=1.800
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=1
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=1.800
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=1
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=1.800
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=
- per_frame_2=// the möbius transformation
- per_frame_3=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
- per_frame_4=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
- per_frame_5=// so a/c and mu can be calculated outside of the shader
- per_frame_6=
- per_frame_7=//before inversion
- per_frame_8=
- per_frame_9=scale = 1;
- per_frame_10=angle = time*.2;
- per_frame_11=translation_x = 0;
- per_frame_12=translation_y = 0.12;
- per_frame_13=
- per_frame_14=a_r = cos(angle)*scale;
- per_frame_15=a_i = sin(angle)*scale;
- per_frame_16=b_r = translation_x;
- per_frame_17=b_i = translation_y;
- per_frame_18=
- per_frame_19=//complex inverted
- per_frame_20=scale = 1;
- per_frame_21=angle = sin(time*0.1337)*0.3;
- per_frame_22=translation_u = 0;
- per_frame_23=translation_v = -0.2;
- per_frame_24=
- per_frame_25=// c
- per_frame_26=q15 = cos(angle)*scale;
- per_frame_27=q16 = sin(angle)*scale;
- per_frame_28=
- per_frame_29=// d
- per_frame_30=q17 = translation_u;
- per_frame_31=q18 = translation_v;
- per_frame_32=
- per_frame_33=// c^(-1)
- per_frame_34=c_inv_r = q15/(q15*q15+q16*q16);
- per_frame_35=c_inv_i = q16/(q15*q15+q16*q16);
- per_frame_36=
- per_frame_37=// a*c^(-1)
- per_frame_38=q11 = (a_r*c_inv_r - a_i*c_inv_i);
- per_frame_39=q12 = (a_r*c_inv_i - a_i*c_inv_r);
- per_frame_40=
- per_frame_41=// (bc-ad)
- per_frame_42=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
- per_frame_43=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
- per_frame_44=
- per_frame_45=// mu*c^(-1)
- per_frame_46=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
- per_frame_47=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
- warp_1=`sampler sampler_sunrise;
- warp_2=`shader_body
- warp_3=`{
- warp_4=`uv = 0.5 + (uv-0.5)*0.85;
- warp_5=` ret = tex2D( sampler_sunrise, saturate(uv) ).xyz;
- warp_6=`}
- comp_1=`sampler sampler_sunrise;
- comp_2=`shader_body
- comp_3=`{
- comp_4=`
- comp_5=`float2 ac = float2(q11,q12);
- comp_6=`float2 mu = float2(q13,q14);
- comp_7=`float2 c = float2(q15,q16);
- comp_8=`float2 d = float2(q17,q18);
- comp_9=`
- comp_10=`float2 z = (uv-0.5);
- comp_11=`
- comp_12=`// (c*z + d)
- comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
- comp_14=`// mu/(cz+d)
- comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
- comp_16=`
- comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
- comp_18=`
- comp_19=`uv = moebius;
- comp_20=`
- comp_21=`ret = GetBlur1(uv);
- comp_22=`}
- comp_23=`
|